
You can use masks to achieve interesting results in AW building. Here we have listed some we have found.
|
Object Name |
What to put in the Action Line |
Picture of Mask |
|
pictwllh.rwx |
create texture monolith mask=tv! |
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pictwlk.rwx | create texture cycurt7 mask=birch2m |
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roof30f3.rwx |
create texture flare6 mask=sign3m |
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xaw29.rwx |
create texture silvmetal mask=awd5m |
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xaw26.rwx |
create texture glass01 mask=fw10m |
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statue1.rwx |
create texture snow1 mask=avf_hairm3 |
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wall001l.rwx |
create texture fencea2 mask=fencea10m |
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wall001h.rwx |
create texture silvmetal mask=fencea7m |
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wall001h.rwx |
create texture gold mask=chain1m |
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pp01.rwx |
create texture terrain0 mask=lashes2m |
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pp01.rwx |
create texture vineceil mask=vineceil |
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xanimfcr7.rwx |
create texture glass01 mask=zearth1! |
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xaw26.rwx |
create texture revision2 mask=rain3m |
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pp01.rwx |
create texture glass01 mask=rain3m |
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landb.rwx |
create texture glass01 mask=sign3m |
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roof45d1.rwx |
create texture flare6 mask=chback2m |
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xaw26.rwx |
create texture toilet mask=sign3m |
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pictwlk.rwx |
create texture boden mask=flo2m |
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walk000.rwx |
create texture black mask=shrub03m |
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walk000.rwx |
create texture black zsun1! |
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pictwlk2.rwx |
create texture c_spotlight mask=c_spotlight |
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roof45d1 |
create texture toilet1 mask=zsun1! |
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roof45d1 |
create texture glass01 mask=sign3m |
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