Warp
Warps can be used for a variety of things, and there are many different types. All teleports and warps must be inserted into the Actionline of the object properties box in order to work.
The command for a bump warp in which a person is moved along instead of teleported to specific coordinates automatically, is:
Bump Warp +0 +0 +0
This is often used to create rollercoasters, elevators, and other rides in AW, because instead of teleporting someone to a specific place (i.e. 200n 100w) it moves the person a certain amount of space.
Example: bump warp +0 +0 +0
You will notice the +0 +0 +0 at the end of the command. These numbers control the direction in which you move upon hitting the object. Replacing these numbers with other numbers changes the direction the person goes, and the speed. Here are a few examples:
+1 +0 +0a: This set of numbers causes the person to move slowly to the right. If you wanted them to move faster and further, you would increase the number to a higher one than the given number, which as you can see, is currently 1. (Example: bump warp +9 +0 +0a)
-1 +0 +0a: This causes the person to move to the left, to increase the speed and distance, change the number to a number higher than 1.
+0 +1 +0a: This set of numbers causes the person to move slowly forward. Again, to increase speed and distance, simply change the number 1 to a higher number.
+0 -1 +0a: This causes the person to move slowly backward. Again, increase the number to increase the speed and distance.
+0 +0 +1a: This makes the person move upwards upon hitting the object. Increase the number to increase the speed and distance.
+0 +0 -1a: This makes the person go down. Increase the number to increase the speed and distance.
You can also combine directions:
Example: bump warp +1 +0 10a
If you dont want to be teleported upon bumping the object, you may choose to use the activate command instead:
Example: activate warp +0 +4 +10a
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