kellee: you can shove all the sides back to give you more vision when you build
student: yes, I have most of it gone already
kellee: even (have you got "show" "web" checked?) you can turn that off while you build too
student: web, and tabs are gone from my screen
kellee: mmm tabs not such a great idea
kellee: what if you get a telegram?
student: I only turn it on when I wanna go somewhere
student: the operator will tell me, then I'll open it
kellee: lol ok
student: i like the more visibility better
kellee: as you get more grams i guess you may change your mind :o)
student: :-)
kellee: well looks like you have that all taken care of
kellee: do u keep the downloads box open?
student: nope, in fact i've never had it open
kellee: i do i have found it very helpful while building
student: ok
student: i have it open now
kellee: it helps to see if something is loading
student: ahh... ok
kellee: and if it doesn't you know you've done something wrong
student: lol
student: ok
kellee: you know all about right click to get an object properties box?
student: yes
kellee: ok right click on the road where i am standing?
student: after that point, i'm lost
student: ok
student: ok
kellee: and press INSERT ( on your keyboard ) ONCE
student: ok
kellee: then use your arrow keys to take it out on to green land at least thirty presses
student: ok
student: about 40 out
kellee: then when there is no danger of the dreaded message "do not encroach on anothers property" ( namely the original road) close the box
student: ok, I get this
student: Building Inspector: Sorry, you cannot build beyond this point.
kellee: ahhhh bring it towards u
student: ok
kellee: the other side of the road is out of the world
student: ahh
student: ok
kellee: the world is 50 x 50 large we are on the perimeter
student: ahh...
kellee: here we go !
student: :-)
kellee: now to change the object
kellee: right click on your new road
student: ok
student: wow, a tree
kellee: and delete or backspace the name of the object and any thing else pertaining to the object in the action, description and object lines
student: ok
kellee: and type in new file name into object line, and i can see you DID read the help :o))))
kellee: lol
student: hehe
student: i peeked
student: at it
kellee: ok change it to a walk001.rwx
student: ok
kellee: do u want me to get on with it at this point? or do u have the time for a few little extra tips?
student: i have time
student: if you got time
kellee: ok
kellee: :o)
kellee: see this walk?
student: yes
kellee: it has the longer file name the H ( meaning Huge)
student: ok
kellee: it is 20 x 20 presses ( clicks) big
student: ok
kellee: the one you made is 16 x 16
student: ahh
student: ok
kellee: it is a help to know the dimensions because youll find it a lot easier to join and avoid overlaps etc if you use walks and walls of even size
student: ok
kellee: right click on YOUR walk
student: k
kellee: and press INSERT and then the bottom arrow key ONCE
student: ok
kellee: then backspace the object name and type in pp01m.rwx
kellee: close box
student: cool
kellee: see how your panel is 16 x 8 and fits your walk?
kellee: but my wall is 20 x 10 and fits mine?
student: ahh...ok
student: neat
kellee: did you also notice that when u pressed insert ( duplication) it jumped away from you one click?
student: nope, I missed that one
kellee: always press bottom arrow key after insert.....pulls it back into the exact centre of the original
student: i see now
kellee: then you KNOW that it is 8 clicks either way ( as its 16 wide) to take the wall to the edge
student: the ground, or another wall ?
kellee: the wall ( panel) you have
kellee: bring it 8 presses either away or towards you
kellee: no insert just use the arrow keys
student: ok
kellee: thats it now right click again
kellee: insert.....bottom arrow key
student: ok
kellee: and press page up 6 times ( 90 degrees)
student: ok
kellee: then press the top arrow 8 times and the right arrow 8 times
student: ok
kellee: close box
kellee: the same thing twice more?
student: ok
student: like that
kellee: and when you have the fourth wall in place we can change it into a doorway
kellee: great!! now right click on the side where you want your door to be
student: k
kellee: and ( no insert this time) just backspace the ob name and type in pd01.rwx
kellee: close box
student: ok
student: neat
kellee: now it will need to go over FOUR clicks
kellee: so that it fits snugly in the corner
student: ok
kellee: thats it
kellee: now right click again......
student: k
kellee: and insert....bottom arrow
student: k
kellee: over to the right 8 clicks
student: k
kellee: backspace ob name
kellee: type in pw01.rwx
kellee: close box
student: cool a window
kellee: see how the pp objects have a numbering system?
student: yes
kellee: pw = panel window etc?
student: yes
student: i saw that
kellee: the 01 is the texture
student: ahh..
kellee: try changing one into 02
student: ok
student: whoa
kellee: 03 04 05 etc
student: thats diff
kellee: now this numbering system doesn't hold true for all the objects
student: k
kellee: because these are the objects from the original world from when the technology first started
kellee: and it was trial and error at first
student: ahh... ok
student: just wondering
student: but
kellee: but basically it helps to know that system , it is the best objects :o)
kellee: yes?
student: do they have a list of some of these objects somewhere ?
kellee: yup
student: where abouts ?
kellee: there are objects yards in here and all over alpha world
student: ok
kellee: and there are lists on the web of the file names
student: ok
kellee: i can give you two, you can choose which you like
student: ok
kellee: http://www.geocities.com/PicketFence/1258/ and click on the objects gif
student: ok
kellee: (for a shorthand list of the objects sorted into textures)
kellee: http://aw.mpl.net/aw/models/ (alphabetical list of AWobjects)
student: ok
student: here's another question
kellee: yup?
student: say I wanted to make something slanter, like going in a slope
student: how would I do that ?
kellee: you would need a slanted object
student: ahh... ok
kellee: at this point in time you cant turn these objects on anything but the one axis
kellee: with page up and down
student: ok
kellee: they are working on it thou :o)
student: hehe ok
kellee: now here is another tip
student: ok
kellee: you can use the shift key to move it in 1/10 shifts
kellee: shift is good for moving furniture around its not much for building walls and roofs it throws out your count
kellee: so try not to use in on walls etc
student: ok
kellee: because it can lead to OVERLAPS
kellee: overlaps = bad
student: got ya
kellee: see here?
student: ya
student: i see
kellee: see where they join?
kellee: the flashing?
student: yes
kellee: its called z buffering
student: ok
kellee: and what it is, is the puter dosent know which texture to show
student: odd name
student: ahh... ok
kellee: so its trying to show both
kellee: and too many overlaps really slows down your frame rate
student: ok
kellee: as your puter struggles with the extra work load
student: so, hopefully no overlaps, hehe
kellee: well if the effect is worth it, yes
kellee: but try to avoid it
student: ok
kellee: ok now
kellee: to do roofs ......that scares a lot of ppl
student: lol
student: why would that be ?
kellee: but its basically the same as walls
kellee: you just have to think 8x8
student: ok
kellee: click on this wall?
student: k
kellee: and press insert......bottom arrow
student: got ya
kellee: and then 8 presses of the + key ( far right side of keyboard)
kellee: close box
student: ok
student: k
kellee: ( the reason i ask u to close box is so i can check your progress) i cant see it until you do
student: ok
kellee: now right click on the top wall panel
student: k
kellee: and ( no insert) just back space ob name and type in roof21m.rwx
kellee: close box
kellee: ok
student: ok
kellee: now 6 presses of page down or up
kellee: and four presses of the arrow key required to bring it into line
student: ok
kellee: now right click again
kellee: insert bottom arrow key
student: k
kellee: 12 clicks of page up ( 180 degrees)
student: k
kellee: and move it the amount( either four or eight clicks) needed to bring it in line with the opposite wall
student: ;-)
kellee: now
kellee: right click on your door
student: k
kellee: and insert bottom arrow key
kellee: + key 8 times
kellee: backspace ob name
student: oops
student: wrong button
kellee: type in p45s21.rwx
kellee: (waiting for you to catch up , no problems :o))
student: ok
kellee: ok and lol guess what you do next?
student: move it up
student: and build another one
kellee: you duplicate that panel, flip it 180 degrees and move it over 8 clicks
kellee: same as you did for the roof
kellee: dont forget that bottom arrow key after insert
kellee: gad you are good ! :o)
student: just learn quick
kellee: i LOVE ppl that read the help files!
student: hehe
student: makes it easier I bet
student: also, another reason why I might learn fast
kellee: it sure does , for you and me
student: i work with 3d models all day
kellee: ahhhhh
student: i'm a graphics artist
kellee: coo-el
kellee: no wonder this programme got you in
student: but this is neat building on the net
kellee: you will be making these objects in a few months
student: hehe
student: got a house now
kellee: all you need is the programme to do it and a world to access
student: hehe
kellee: well thats the basics
student: well thanks
kellee: there are lots more commands and stuff
student: hehe I bet
kellee: i can run through some quickly if you have time?
student: sure thing
student: if you would please
student: i'm staying up all night tonight
student: so i gots lots of time
kellee: ok you can build a picture from a web site
student: ok
kellee: all you need is a snowy screened object
student: i got a pic i know of
kellee: and a jpg's URL
student: ok
kellee: its gotta be a jpg not a gif
student: ok
student: what about a bmp ?
kellee: nope
student: ahh...
student: ok
kellee: only jpgs work in aw
student: a lot of my work is done in bmp
student: guess i'll have to convert
kellee: yup
kellee: ok look behind you
student: ok
kellee: that is a snowy screen
student: ok
kellee: any object like that will take a URL command
student: ok
kellee: it means the object is tagged ( 200) so that it can take it
kellee: you have a URL for me?
student: hmm...
student: lets try
student: http://www.dragon.com/images/main.jpg
student: may not work
student: but it's worth a try
kellee: all u do is use the command "create picture" (right click and see)
student: k
kellee: and then add the url
kellee: see your downloads box?
kellee: did it load?
student: hmm... nope
student: let me make sure I got that image there
student: lol
kellee: then either the URL is no good somehow
student: one second
kellee: or you have typed it wrong :o))
student: let me check my site
kellee: k
student: ok
student: try this
student: www.dragon.com/images/djchem.jpg
kellee: you try it :o)))
student: ok
student: hehe
kellee: duplicate my pic and try it
kellee: ahhhh see it loading?
student: ahh
student: there it is
student: yes
kellee: thats why its handy to have your downloads box up
student: i see now
student: hehe
kellee: ok and you can do signs
student: ok
kellee: see here?
student: yes
kellee: same thing
kellee: object with create sign command
kellee: but in this case you have two options
student: ok
kellee: you can insert text in the description line
student: cool
kellee: or in the action line like that
kellee: you can change colours
student: how ?
kellee: with the bcolor=ffffff and color= 000000 command
kellee: as you can see it uses HTML colours
student: ahh... HTML color codes ?
student: hehe
kellee: yup
kellee: activeworlds also has a few colours built in for us idiots that cant remember HTML colours
student: LOL
student: hehe
kellee: now if you dont type in a colour correctly it will go black
student: ahh
student: ok
kellee: see how i cheated and just wrote b
student: yes
kellee: i could have just as easily wrote x
kellee: and it would still be black
kellee: see?
student: OOPS
student: lol
student: ahhh ok
student: hehe
student: neat
kellee: the reason you try to reduce the amount of chars in the objects description and action lines
kellee: is because each area or "cell" has a data limit
student: k
kellee: An area or cell (data limit of 1500 bytes) measures 10 by 10 meters
student: ok
kellee: so u always try to use the larger object to do thae same job instead of two smaller ones
student: k
kellee: and try not to have any thing you dont need in the description and action lines
student: k
student: say I wanted to add a sign with texture ?
kellee: to bring that sign down to ground level use your right click and - key
student: same thing as with the image type sign
student: ahh
student: ok
kellee: see my sign?
student: yes
kellee: i have added the create animate me command
student: whats that do ?
kellee: when two commands ( in this case create sign and create animate me ) are used you separate them with a comma
student: ok
kellee: and you dont need the trigger CREATE twice
student: ok
kellee: BUT
kellee: if you use a different TRIGGER ( there are three create bump and activate)
student: ok
kellee: then u separate them with a semi colon
student: ok
kellee: whats your email?
student: webmast@dragon.com
kellee: with show web checked left click that sign
kellee: see the semi colon between the create commands and the activate command that bought up the email programme?
student: ok
student: yes
kellee: ok and you can multi select things too
student: ok, this should be interesting
kellee: To select more than one object at time, simply hold down the SHIFT key as you right-click on objects. You will see a yellow box around each object you have selected.
student: ahh
kellee: When multiple objects are selected,you can hit "delete" to delete all at once, or you can use any combination of the arrow, +/-, and PgUp/PgDn keys to move them all simultaneously.
student: ok
student: ok
kellee: You can select all the objects in an entire cell (10 x 10 meter area) by holding down CTRL and right-clicking on any object within that cell
student: neat
kellee: You can use CTRL and SHIFT together to quickly select all of the objects in a large area.
student: cool
kellee: we have to delete your little house as this is just for practise, this world
student: ok
kellee: so lets try the ctrl - shift - delete out
student: here s a question
student: ok
kellee: yup?
student: i went to one world
student: and said I couldnt build within 250 meters, how do I find out where I am ?
kellee: go to "show"
student: k
kellee: click "position"
student: i have it checked, but dont see it anywhere on my screen
kellee: it will put your coords at the top there
student: oh...
student: i see
student: lol
kellee: ( under your downloads box?)
student: ok
student: i see it...
kellee: :o)
student: in the actual window
student: well, thanks for all your help...
kellee: not a problem
student: think i'll go check out the sites you told me
kellee: actually its handy to have all those options checked
kellee: and just use tabs and web as you need them
student: hehe
student: ok kellee
kellee: good luck you are going to be teaching me in six months :o)
student: well, thanks a lot kellee

AWSchool - Teaching YOU the Basics!