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student: yes, I have most of it gone already kellee: even (have you got "show" "web" checked?) you can turn that off while you build too student: web, and tabs are gone from my screen kellee: mmm tabs not such a great idea kellee: what if you get a telegram? student: I only turn it on when I wanna go somewhere student: the operator will tell me, then I'll open it kellee: lol ok student: i like the more visibility better kellee: as you get more grams i guess you may change your mind :o) student: :-) kellee: well looks like you have that all taken care of kellee: do u keep the downloads box open? student: nope, in fact i've never had it open kellee: i do i have found it very helpful while building student: ok student: i have it open now kellee: it helps to see if something is loading student: ahh... ok kellee: and if it doesn't you know you've done something wrong student: lol student: ok kellee: you know all about right click to get an object properties box? student: yes kellee: ok right click on the road where i am standing? student: after that point, i'm lost student: ok student: ok kellee: and press INSERT ( on your keyboard ) ONCE student: ok kellee: then use your arrow keys to take it out on to green land at least thirty presses student: ok student: about 40 out kellee: then when there is no danger of the dreaded message "do not encroach on anothers property" ( namely the original road) close the box student: ok, I get this student: Building Inspector: Sorry, you cannot build beyond this point. kellee: ahhhh bring it towards u student: ok kellee: the other side of the road is out of the world student: ahh student: ok kellee: the world is 50 x 50 large we are on the perimeter student: ahh... kellee: here we go ! student: :-) kellee: now to change the object kellee: right click on your new road student: ok student: wow, a tree kellee: and delete or backspace the name of the object and any thing else pertaining to the object in the action, description and object lines student: ok kellee: and type in new file name into object line, and i can see you DID read the help :o)))) kellee: lol student: hehe student: i peeked student: at it kellee: ok change it to a walk001.rwx student: ok kellee: do u want me to get on with it at this point? or do u have the time for a few little extra tips? student: i have time student: if you got time kellee: ok kellee: :o) kellee: see this walk? student: yes kellee: it has the longer file name the H ( meaning Huge) student: ok kellee: it is 20 x 20 presses ( clicks) big student: ok kellee: the one you made is 16 x 16 student: ahh student: ok kellee: it is a help to know the dimensions because youll find it a lot easier to join and avoid overlaps etc if you use walks and walls of even size student: ok kellee: right click on YOUR walk student: k kellee: and press INSERT and then the bottom arrow key ONCE student: ok kellee: then backspace the object name and type in pp01m.rwx kellee: close box student: cool kellee: see how your panel is 16 x 8 and fits your walk? kellee: but my wall is 20 x 10 and fits mine? student: ahh...ok student: neat kellee: did you also notice that when u pressed insert ( duplication) it jumped away from you one click? student: nope, I missed that one kellee: always press bottom arrow key after insert.....pulls it back into the exact centre of the original student: i see now kellee: then you KNOW that it is 8 clicks either way ( as its 16 wide) to take the wall to the edge student: the ground, or another wall ? kellee: the wall ( panel) you have kellee: bring it 8 presses either away or towards you kellee: no insert just use the arrow keys student: ok kellee: thats it now right click again kellee: insert.....bottom arrow key student: ok kellee: and press page up 6 times ( 90 degrees) student: ok kellee: then press the top arrow 8 times and the right arrow 8 times student: ok kellee: close box kellee: the same thing twice more? student: ok student: like that kellee: and when you have the fourth wall in place we can change it into a doorway kellee: great!! now right click on the side where you want your door to be student: k kellee: and ( no insert this time) just backspace the ob name and type in pd01.rwx kellee: close box student: ok student: neat kellee: now it will need to go over FOUR clicks kellee: so that it fits snugly in the corner student: ok kellee: thats it kellee: now right click again...... student: k kellee: and insert....bottom arrow student: k kellee: over to the right 8 clicks student: k kellee: backspace ob name kellee: type in pw01.rwx kellee: close box student: cool a window kellee: see how the pp objects have a numbering system? student: yes kellee: pw = panel window etc? student: yes student: i saw that kellee: the 01 is the texture student: ahh.. kellee: try changing one into 02 student: ok student: whoa kellee: 03 04 05 etc student: thats diff kellee: now this numbering system doesn't hold true for all the objects student: k kellee: because these are the objects from the original world from when the technology first started kellee: and it was trial and error at first student: ahh... ok student: just wondering student: but kellee: but basically it helps to know that system , it is the best objects :o) kellee: yes? student: do they have a list of some of these objects somewhere ? kellee: yup student: where abouts ? kellee: there are objects yards in here and all over alpha world student: ok kellee: and there are lists on the web of the file names student: ok kellee: i can give you two, you can choose which you like student: ok kellee: http://www.geocities.com/PicketFence/1258/ and click on the objects gif student: ok kellee: (for a shorthand list of the objects sorted into textures) kellee: http://aw.mpl.net/aw/models/ (alphabetical list of AWobjects) student: ok student: here's another question kellee: yup? student: say I wanted to make something slanter, like going in a slope student: how would I do that ? kellee: you would need a slanted object student: ahh... ok kellee: at this point in time you cant turn these objects on anything but the one axis kellee: with page up and down student: ok kellee: they are working on it thou :o) student: hehe ok kellee: now here is another tip student: ok kellee: you can use the shift key to move it in 1/10 shifts kellee: shift is good for moving furniture around its not much for building walls and roofs it throws out your count kellee: so try not to use in on walls etc student: ok kellee: because it can lead to OVERLAPS kellee: overlaps = bad student: got ya kellee: see here? student: ya student: i see kellee: see where they join? kellee: the flashing? student: yes kellee: its called z buffering student: ok kellee: and what it is, is the puter dosent know which texture to show student: odd name student: ahh... ok kellee: so its trying to show both kellee: and too many overlaps really slows down your frame rate student: ok kellee: as your puter struggles with the extra work load student: so, hopefully no overlaps, hehe kellee: well if the effect is worth it, yes kellee: but try to avoid it student: ok kellee: ok now kellee: to do roofs ......that scares a lot of ppl student: lol student: why would that be ? kellee: but its basically the same as walls kellee: you just have to think 8x8 student: ok kellee: click on this wall? student: k kellee: and press insert......bottom arrow student: got ya kellee: and then 8 presses of the + key ( far right side of keyboard) kellee: close box student: ok student: k kellee: ( the reason i ask u to close box is so i can check your progress) i cant see it until you do student: ok kellee: now right click on the top wall panel student: k kellee: and ( no insert) just back space ob name and type in roof21m.rwx kellee: close box kellee: ok student: ok kellee: now 6 presses of page down or up kellee: and four presses of the arrow key required to bring it into line student: ok kellee: now right click again kellee: insert bottom arrow key student: k kellee: 12 clicks of page up ( 180 degrees) student: k kellee: and move it the amount( either four or eight clicks) needed to bring it in line with the opposite wall student: ;-) kellee: now kellee: right click on your door student: k kellee: and insert bottom arrow key kellee: + key 8 times kellee: backspace ob name student: oops student: wrong button kellee: type in p45s21.rwx kellee: (waiting for you to catch up , no problems :o)) student: ok kellee: ok and lol guess what you do next? student: move it up student: and build another one kellee: you duplicate that panel, flip it 180 degrees and move it over 8 clicks kellee: same as you did for the roof kellee: dont forget that bottom arrow key after insert kellee: gad you are good ! :o) student: just learn quick kellee: i LOVE ppl that read the help files! student: hehe student: makes it easier I bet student: also, another reason why I might learn fast kellee: it sure does , for you and me student: i work with 3d models all day kellee: ahhhhh student: i'm a graphics artist kellee: coo-el kellee: no wonder this programme got you in student: but this is neat building on the net kellee: you will be making these objects in a few months student: hehe student: got a house now kellee: all you need is the programme to do it and a world to access student: hehe kellee: well thats the basics student: well thanks kellee: there are lots more commands and stuff student: hehe I bet kellee: i can run through some quickly if you have time? student: sure thing student: if you would please student: i'm staying up all night tonight student: so i gots lots of time kellee: ok you can build a picture from a web site student: ok kellee: all you need is a snowy screened object student: i got a pic i know of kellee: and a jpg's URL student: ok kellee: its gotta be a jpg not a gif student: ok student: what about a bmp ? kellee: nope student: ahh... student: ok kellee: only jpgs work in aw student: a lot of my work is done in bmp student: guess i'll have to convert kellee: yup kellee: ok look behind you student: ok kellee: that is a snowy screen student: ok kellee: any object like that will take a URL command student: ok kellee: it means the object is tagged ( 200) so that it can take it kellee: you have a URL for me? student: hmm... student: lets try student: http://www.dragon.com/images/main.jpg student: may not work student: but it's worth a try kellee: all u do is use the command "create picture" (right click and see) student: k kellee: and then add the url kellee: see your downloads box? kellee: did it load? student: hmm... nope student: let me make sure I got that image there student: lol kellee: then either the URL is no good somehow student: one second kellee: or you have typed it wrong :o)) student: let me check my site kellee: k student: ok student: try this student: www.dragon.com/images/djchem.jpg kellee: you try it :o))) student: ok student: hehe kellee: duplicate my pic and try it kellee: ahhhh see it loading? student: ahh student: there it is student: yes kellee: thats why its handy to have your downloads box up student: i see now student: hehe kellee: ok and you can do signs student: ok kellee: see here? student: yes kellee: same thing kellee: object with create sign command kellee: but in this case you have two options student: ok kellee: you can insert text in the description line student: cool kellee: or in the action line like that kellee: you can change colours student: how ? kellee: with the bcolor=ffffff and color= 000000 command kellee: as you can see it uses HTML colours student: ahh... HTML color codes ? student: hehe kellee: yup kellee: activeworlds also has a few colours built in for us idiots that cant remember HTML colours student: LOL student: hehe kellee: now if you dont type in a colour correctly it will go black student: ahh student: ok kellee: see how i cheated and just wrote b student: yes kellee: i could have just as easily wrote x kellee: and it would still be black kellee: see? student: OOPS student: lol student: ahhh ok student: hehe student: neat kellee: the reason you try to reduce the amount of chars in the objects description and action lines kellee: is because each area or "cell" has a data limit student: k kellee: An area or cell (data limit of 1500 bytes) measures 10 by 10 meters student: ok kellee: so u always try to use the larger object to do thae same job instead of two smaller ones student: k kellee: and try not to have any thing you dont need in the description and action lines student: k student: say I wanted to add a sign with texture ? kellee: to bring that sign down to ground level use your right click and - key student: same thing as with the image type sign student: ahh student: ok kellee: see my sign? student: yes kellee: i have added the create animate me command student: whats that do ? kellee: when two commands ( in this case create sign and create animate me ) are used you separate them with a comma student: ok kellee: and you dont need the trigger CREATE twice student: ok kellee: BUT kellee: if you use a different TRIGGER ( there are three create bump and activate) student: ok kellee: then u separate them with a semi colon student: ok kellee: whats your email? student: webmast@dragon.com kellee: with show web checked left click that sign kellee: see the semi colon between the create commands and the activate command that bought up the email programme? student: ok student: yes kellee: ok and you can multi select things too student: ok, this should be interesting kellee: To select more than one object at time, simply hold down the SHIFT key as you right-click on objects. You will see a yellow box around each object you have selected. student: ahh kellee: When multiple objects are selected,you can hit "delete" to delete all at once, or you can use any combination of the arrow, +/-, and PgUp/PgDn keys to move them all simultaneously. student: ok student: ok kellee: You can select all the objects in an entire cell (10 x 10 meter area) by holding down CTRL and right-clicking on any object within that cell student: neat kellee: You can use CTRL and SHIFT together to quickly select all of the objects in a large area. student: cool kellee: we have to delete your little house as this is just for practise, this world student: ok kellee: so lets try the ctrl - shift - delete out student: here s a question student: ok kellee: yup? student: i went to one world student: and said I couldnt build within 250 meters, how do I find out where I am ? kellee: go to "show" student: k kellee: click "position" student: i have it checked, but dont see it anywhere on my screen kellee: it will put your coords at the top there student: oh... student: i see student: lol kellee: ( under your downloads box?) student: ok student: i see it... kellee: :o) student: in the actual window student: well, thanks for all your help... kellee: not a problem student: think i'll go check out the sites you told me kellee: actually its handy to have all those options checked kellee: and just use tabs and web as you need them student: hehe student: ok kellee kellee: good luck you are going to be teaching me in six months :o) student: well, thanks a lot kellee
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